![]() To set this up, you just need to click Source Control > Create Project Repository on the main menu. In Git parlance this is a "non-bare repository", so Push/Pull make no sense in this case, but you can still commit and keep track of project changes, as well as revert changes and revisions if need be. In the first case, creating a project repository, this will create a Git repository directly where your project is. Push the current Project into an External Repository (Not available in 2.3.3).You now need to link the GameMaker IDE to a repository: Once you have enabled source control (and applied it or closed the Game Options) a new context menu will appear at the top of the IDE with the following option (which we'll explore in the rest of the sections of this page): ![]() This will activate SCM for the current project. However, you still need to set up the per-project options which can be done by opening up the Main Options > General and clicking the Enable Source Control option. These settings will now be used to communicate with the repository when handling clone, push and pull requests. You should check with the tools own help documentation to see the format in which they expect Merge and Diff options to arrive. The Merge and Diff tool settings continue to work as they did in the past but the options are now passed along to the command-line tool of your choosing. GameMaker will attempt to locate an installation of GIT on your machine, but you can supply your preferred command-line exe in the Git Executable Path box. This simplifies the setup in GameMaker considerably. You are now able to interact with any command-line toolset you wish for GIT. In GameMaker 2.3.3 we changed the way that you will setup with source control. Note: We have made a large change to Git Source Control in 2.3.3, instructions for setting up in this version is given after this section. Before going any further, you should have a Git account already, and we recommend that you have a minimum working knowledge of how Git works and is used. We’ve provided a variety of tutorials that cover several game genres so there’s guaranteed to be something in here for everyone.In this article we'll be giving a brief overview of how to setup and use the Git Source Control Plugin included with GameMaker. ![]() To get started learning this incredible program we have this list of tutorials on GameMaker so you can dive right into creating your dream game as soon as possible. It also has its own scripting language- Game Maker Language-that can be used to create almost anything. With cross-platform support this program can deploy to every major platform, saving developers time by giving them access to several markets simultaneously. It’s now supported by a sizable community of 2D game developers with new devs joining all the time. Hit titles like Hotline Miami and Hyper Light Drifter have helped popularize GameMaker. ![]() With its drag-and-drop interface and a host of features, GameMaker simply makes game development easy. GameMaker Studio is a powerful 2D engine developed by YoYo Games. That means if you buy something we get a small commission at no extra cost to you( learn more) Resources Game Design Written by Josh Petty Disclosure: This post may contain affiliate links.
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